I use the idea of a pattern language as a shorthand for what Christopher Alexander talks about in his keynote address for the IEEE in 1996.
In short, once we have come up with enough patterns (including the pattern of a pattern language that I discussing here, and its generalizations per Christopher Alexander), then we will be better able to do both the socio-technical design work associated with planning pæragogical experiences, and, quite likely, enjoy the “actual work” more too.
In this quote from the linked article, C. A. talks about computer programming, but I think the same could go for any other sort of design-and-implementation work:
It is a view of programming as the natural genetic infrastructure of a living world which you/we are capable of creating, managing, making available, and which could then have the result that a living structure in our towns, houses, work places, cities, becomes an attainable thing. That would be remarkable. It would turn the world around, and make living structure the norm once again, throughout society, and make the world worth living in again.This is an extraordinary vision of the future, in which computers play a fundamental role in making the world – and above all the built structure of the world – alive, humane, ecologically profound, and with a deep living structure.