Outline of this page
New content: Very High-Level Outline of v4 (the outline itself is still WIP)
Micro Quickstart Guide -- to copy to Peeragogy.org ✓
Our ongoing public discussions are on Google Groups at https://groups.google.com/forum/#!forum/peeragogy. Sign up there to get email and post to the wider contributor community. Remember to ask questions!
The easiest way to get an orientation to our editing work is to join a live discussions on Mondays at 8PM UTC on Jitsi, at the following URL: https://meet.jit.si/peeragogy. Installation instructions for Jitsi are here: https://jitsi.org/downloads/
To comment on the Peeragogy Handbook please make an account at https://hypothes.is/ and use the mini-toolbar on the right-hand side of each page on peeragogy.org.
If you browse to https://github.com/Peeragogy you will see our Github "organization". The master copy of the Handbook content is at https://github.com/Peeragogy/Peeragogy.github.io. Github has a learning curve, ask for help.
Please have a look at thislonger quickstart guide for more information about our tools and workflow.
New content: Very High-Level Outline of v4 (the outline itself is
Also there's a lot of similarity to the main steps in the Paragogical Action Review:
Meso-handbook: Write a pattern for each of these major sections, 5 pages long in total!
Each of the following bullet points should introduce something fairly practical.
Convene. Review the intention: what do we expect to learn or make together? Problem
Mini-introduction to Peeragogy.
What problem does peeragogy solve? Some history, where did the project come from?
maybe putting a map in, to give some context -- like a concept map (ask Howard, find others)
Our intention is to write a "How To Handbook" (how does this help address the problem).
How we have put things together here and how we are using the content...
Initial content could be based on Peeragogy pattern
Or on the Starter Pack.
Could also incorporate a summary of the "Convene" section.
Organize. Establish what is happening: what and how are we learning?
Cooperate. What are some different perspectives on what's happening?
Incorporate a summary of the "Cooperate" section
Carrying Capacity - what is a different term for this Ideal Size?
Assess. What did we learn or change?
Share. What else should we change going forward? What's Next
Come up with a "Share" strategy and summarize it here.
Index of Keywords from across the book
Keywords, glossary, similar terms and fields. Automatically generate this once we know what the keywords are.
(was: Amanda's image, not terribly relevant but I do think we need some visuals - Charlotte ( how to put this on a separate line?))
Joe: I've replaced that one because I wasn't sure of the licensing status. Remember to use public domain images! Various examples can be found on the NYPL's website (and, of course, elsewhere).
Motivation for using this pattern.
Context of application.
Forces that operate within the context of application, each with a mnemonic glyph.
Problem the pattern addresses.
Solution to the problem.
Rationale for this solution.
Resolution of the forces, named in bold.
Example 1 How the pattern manifests in current Wikimedia projects.
Example 2 How the pattern could inform the design of a future university.
What's Next in the Peeragogy Project: How the pattern relates to our collective intention in the Peeragogy project
Many details to be added!
See v4 draft outline on Google Docs for a more detailed draft outline. This version will become more concrete as we work.
See Tufts Course spreadsheet for one possible schedule of readings.
Live editable here: https://hackmd.io/syvktfQSTHmCcdYzwKWlEg
Foreword, Preface, Introduction, Workbook
We store the master copy of the Handbook in Markdown on Github, in *this repository*.
Github publishes to HTML on http://peeragogy.github.io/ (peeragogy.org) redirects to that.
We are trialing live editing via Floobits, see *this page*.
We have also been experimenting with similar features on HackMD, see *this page*.
Downsteam processing has historically been via pandoc and LaTeX, in *this repository*.
There is an experimental tool for generating EPUB, in *this repository*
We live where no one knows the answer and the struggle is to figure out the question. 
Welcome to the Peeragogy Handbook! We want to kick things off with a candid confession: we're not going to pretend that this book is perfect. In fact, it's not an ordinary book at all. The adventure starts when you get out your pen or pencil, or mouse and keyboard, and begin marking it up. It gets kicked into high gear when you join Peeragogy in Action. You'll find a lot of friendly support as you write, draw, or dance your own peeragogical adventure. But first, what is peeragogy?
Peeragogy is a flexible framework of techniques for peer learning and peer knowledge production. Whereas pedagogy deals with the transmission of knowledge from teachers to students, peeragogy is what people use to produce and apply knowledge together. The strength of peeragogy is its flexibility and scalability. The learning mind-set and strategies that we are uncovering in the Peeragogy project can be applied in classrooms, hackerspaces, organizations, wikis, and interconnected collaborations across an entire society.
The Peeragogy Handbook is a compendium of know how for any group of people who want to co-learn any subject together, when none of them is an expert in the particular subject matter -- learning together without one traditional teacher, especially using the tools and knowledge available online. What we say in the Handbook draws extensively on our experiences working together on the Handbook -- and our experiences in other collaborative projects that drew us here in the first place. The best way to learn about peeragogy is to do peeragogy, not just read about it. Towards that end, coauthors and fans of the Handbook have an active Google+ community, conveniently called Peeragogy in Action. We maintain a regular schedule of weekly meetings that you're welcome to join. The Handbook includes a short syllabus, which also called "Peeragogy in Action", and you can work through this with your own group as you read through the book.
You're warmly invited to combine your local projects with the global effort, and get involved in making the next edition of the Handbook. That doesn't necessarily require you to do extensive writing or editing. We're always interested in new use cases, tricky problems, and interesting questions. In fact, our view is that any question is a good question.
Here are some of the ways in which the current edition of the Handbook is not perfect. You're welcome to add to the list! These are places where you can jump in and get involved. This list gives a sense of the challenges that we face putting peeragogy into action.
Scrapbook of Peeragogical Problems
Maintaining a list of useful resources
We include references and recommended reading in the Handbook, and there are a lot more links that have been shared in the Peeragogy in Action community. It's a ongoing task to catalog and improve these resources -- including books, videos, images, projects, technology, etc. In short, let's "Reduce, Reuse, Recycle"! As a good start, Charlotte Pierce has been maintaining a spreadsheet under the heading "survey" in our Google Drive.
Developing a really accessible DIY tool-kit
A short "workbook" containing interviews and some activities follows this introduction, but it could be much more interactive. Amanda Lyons and Paola Ricaurte made several new exercises and drawings that we could include. A more developed workbook could be split off from the handbook into a separate publication. It would be great to have something simple for onramping. For example, the workbook could be accompanied by video tutorials for new contributors.
Paola Ricaurte points out that a really useful book will be easy to sell. For teachers interested in peeragogy, this needs to be something that can be use in workshops or on their own, to write in, to think through issues. We're partway there, but to improve things, we really need a better set of activities.
The next time Paola or someone else uses the handbook or workbook to run a workshop, she can say, "turn to this page, let's answer this question, you have 10 minutes." There are lots of places where the writing in the handbook could be made more interactive. One technique Paola and Amanda used was turning "statements" from the handbook into "questions."
Crafting a visual identity
Amanda also put together the latest cover art, with some collaboration from Charlotte using inDesign. A more large-scale visual design would be a good goal for the 4th Edition of the book. Fabrizio Terzi, who made the handbook cover art for the 1st Edition, has been working on making our website more friendly. So, again, work is in progress but we could use your help.
Workflow for the 4th edition
We've uploaded the content of the book to Github and are editing the "live" version of the site in Markdown. For this and previous print editions, we've converted to LaTeX. There are a number of workflow bottlenecks: First, people need to be comfortable updating the content on the site. Second, it would be good to have more people involved with the technical editing work that goes into compiling for print. Remember, when we produce an actual physical handbook, we can sell it. In fact, because all co-authors have transferred their copyright in this book to the Public Domain, anyone can print and sell copies, convert the material into new interactive forms, or do just about anything with it.
Translating a book that's continually being revised is pretty much a nightmare. With due respect to the valiant volunteer efforts that have been attempted so far, it might be more convenient for everyone involved to just pay professional translators or find a way to foster a multi-lingual authoring community, or find a way to create a more robust process of collective translation. Ideas are welcome, and we're making some small steps here. More on this below.
Next steps? What's the future of the project?
In short: If we make the Handbook even more useful, then it will be no problem to sell more copies of it. That is one way to make money to cover future expenses. It's a paradigmatic example for other business models we might use in the future. But even more important than a business model is a sense of our shared vision, which is why we're working on a "Peeragogy Creed" (after the Taekwondo creed, which exists in various forms, one example is ). No doubt you'll find the first version on peeragogy.org soon! Chapter 7 contains a further list of practical next steps for the project.
Joshua Schimel, 2012. "Writing Science", Oxford University Press.
Taekwondo Student Creed, World Martial Arts Academy, http://www.worldtaekwondo.com/handbook.htm
Paragogical Action Review
Thursday 23 January 2020
Review the intention: what do we expect to learn or make together?
Run peeragogical course
Get ready for the Tufts version
produce some materials to share
Establish what is happening: what and how are we learning?
Lots of regulars joined
Plus Chris who brought new energy and ideas
We recording something on Zoom (slightly late start)
What are some different perspectives on what's happening?
Joe: I talked a lot
Charlotte: Maybe start each session with choosing roles
What did we learn or change?
acquainted with material of the course
Mondays at 8PM UK there is another hands-on session on Jitsi
What else should we change going forward?
Back next week, Deeper Dive into Co-learning, Will share a short video
"παραγωγή" means production
Cf. Howard Rheingold author of "They Have A Word for It"
Monday 27 January 2020
We wanted to make a new outline of the Peeragogy Handbook, and do some pratical hands-on editing
We did the outline but ran into some technology problems
We made progress on reorganizing things, and we related patterns and longstanding "mini-handbook" idea
HackMD has a lot of problems. Having regular meetings is good! We are able to have a good back and forth with a forward trajectory, improving and refining.
Joe: new keyboard! Robert? Roland? Charles Blass - are they up for it, or is there a better time? Have trial with FLOOBITS. Could plan basic setup by Thursday, with tested. Maybe an hour on Tuesday evening UK time with Joe & Ray.
That includes chasing people who have promised chapters.
Another major task that we had slated is to produce more activities and mini-handbooks. A related task is an increasing "patternization" of the content. Some of the old chapters can be shortened and turned into new design patterns or short narrative sidebars.
The comments generated in the Augment reading group which will conclude on Tuesday give lots of hints about possible changes and improvements. Particular attention should be given to the introductory chapters.
Then there is the technical editing, and getting everything to look nice. We had discussed possibly involving a professional designer, but it doesn't look like we have the funds to pay anyone.
Another relevant role is running and facilitating meetings. It is pretty remarkable that we have been having meetings in this project almost weekly since 2012! Assuming we keep up that pace on the way to publication we are talking about approximately 24 production meetings in the first half of next year.
Another task that we have kind of fallen down on in the past is marketing the book. I think that in recognition of the tremendous amount of effort that everyone has been putting into this, we should step up our game in this regard for the fourth edition.
License to sign
Navigate to https://github.com/Peeragogy/Peeragogy.github.io
And find this: https://github.com/Peeragogy/Peeragogy.github.io/blob/master/license.md
Then submit an email like this:
I hereby waive all copyright and related or neighboring rights together with all associated claims and causes of action with respect to this work to the extent possible under the law.
Rheingoldian Real Time Meeting Roles
Wrapper: Share what we do with a wider audience
Notetaker: Write down what people say
Searchers: search the web for references mentioned during the session and other resources relevant to the discussion, and publish the URLs in the text chat
Contextualizers: add two or three sentences of contextual description for each URL
Summarizers: note main points made through text chat.
Lexicographers: identify and collaboratively define words and phrases on a wiki page.
Mappers: keep track of top level and secondary level categories and help the group mindmapping exercise at the end of the session.
Curators: compile the summaries, links to the lexicon and mindmaps, contextualized resources, on a single wiki page.
Emergent Agendas: using the whiteboard for anonymous nomination and preference polling for agenda items, with voice, video, and text-chat channels for discussing nominations, a group can quickly set its own agenda for the real-time session.
New content: Peeragogical Innovations (9 week pilot)
We started with Tufts in mind, but we have a small cohort for an online pilot.
Charlotte Pierce of Pierce Press
Chris Meadows of https://www.co-op.ac.uk/pages/category/co-operative-university
Jeff Munro/ACMI.tv (tentative)
In this course students will work together to design new ways to address the global demand for learning opportunities. Our primary textbook will be the Peeragogy Handbook (currently in a 3rd edition). This text may be of particular interest to students in the Department of Education and the Institute for Global Leadership, however, the accompanying readings are fundamentally interdisciplinary, and anyone from any discipline is welcome. Participants will contribute to critical review, expository writing, media production, and creative design. One outcome will be a collaboratively produced Massive Open Online Course (MOOC) based on the course materials. We will design and develop additional innovative interventions. Peer learning will be practiced throughout, by tailoring the syllabus, developing new ways of processing and presenting the course material, through supportive peer feedback, and in collaborative final projects.
Contact time each week will be divided into a recitation, a practicum, and an open studio.
Recitation will be 1 hour with two seminar-style presentations led by students, synthesizing a collection of papers or summarizing a book.
Practicum will be a 1 hour long workshop-style interaction where we discuss that week's material and the next steps in the associated research.
Open studio will be 1 hour of time each week to work collaboratively on projects, and will include guest lectures and other smaller group activities.
Our strategy will be to use the Handbook as our primary read/write knowledge base, and to draw on other relevant texts to build a shared language. In order to cover a wide range of material, it is not necessary or expected for every student to read every text, but presentation is required for a passing grade. One of our aims is to learn how to do more as a team than we could accomplish as a loose group of individuals. Discussions will be recorded and shared online to broaden access and engage a wider public. The readings will be frontloaded: the last four weeks of the course will be devoted to the design and prototyping of new interventions that can be developed further after the course.
By the end of the course, students will be able to synthesize interventions relevant to global economic challenges. They will gain design and media production skills relevant to creating a Massive Open Online Course. It is expected that students will also train the affective dimensions of their engagement with difficult issues, by practicing rigorous self-assessment and developing constructive feedback for their peers. Specifically, students successfully completing the course will build a portfolio of evidence that they can receive major challenges with compassion, respond with an awareness of diverse needs, value others' perspectives and voices, organize effective networks and strategies, and characterize constructive collaborative efforts and ways to support them.
Wk 1: Introduction (Joe) :: Develop a collective intention. The course will involve a lot of thinking about co-design and we will start by co-designing the experience we will have together. We will update this Agenda or "Roadmap" as we work together. We will introduce and distribute Rheingoldian "roles" for our co-learning as well as editorial roles needed for co-producing the next edition of the Peeragogy Handbook, and an Action Review template.
Wk 2. :: A deeper dive into co-learning. Reading and even regurgitating is fairly passive. So, to learn more, students can devise more interesting ways to share the material they are engaging with. Each student will focus on developing expertise in one or two specific learning areas (i.e. digital comments, peer production, volunteer mobilization.
Wk 3 :: Gain experience with agile project management. We will adapt the Handbook's Pattern Catalogue and maintain a record of 'next steps' to feed back into our local project(s).
Wk 4 :: Develop a networking strategy: Who else should we involve in our learning? We will start reaching out to other people to co-design final outcomes for the class. We will review the "Data Fair" from Data Science for Design as one way to organize such outreach, and discuss which methods will work best for us. For example, students may experiment with uploading text to Wikipedia and engage in discussions there.
Wk 5 :: Develop and discuss research designs. What questions will we be addressing? What problems will we be solving? What problems will we not be solving? What are appropriate research methods?
Wk 6 :: Gain experience with dialogue-facilitation strategies. How do the approaches to peer learning that we have been studying so far in the course relate to each other? E.g., imagine a conversation between Benkler and Alexander, or Ostrom and Batchelor: would they agree about anything? Disagree? We will explore different facilitation strategies to strategically prepare for the design phase in the final weeks of the course, asking "What would be a good design for peer learning in your planned intervention?"
Wk 7 :: Understand technologies used in peer production and small-scale collaborations. What additional tools and literacies will we need to "contribute back" during the rest of the course? What technologies do the projects that we are developing need in order to work optimally? Do these tools exist? What would do we need to learn or develop to bring them into existence, or to use existing tools well?
Wk 8 :: Discuss the relationship between learning and social movements. How can we contextualise the Peeragogy project relative to other initiatives? Does the project itself have "peers" that it can learn from?
Wk 9 :: Put peeragogy within its social and historical context. What does the past, present, and future of learning look like? What role does peeragogy play in economic development and sustainability?
(Weeks 1-9 are paired with readings in the Peeragogy Handbook and Readings from the list below.)
Ideas for final collaborative projects
Some questions that end-of-term projects might address include the following:
Quantitative trends can be easily analysed, but how do we measure, e.g., whether our design patterns are actually useful? Does using the patterns produce a qualitative change in the group; e.g., do they lead to a feeling of happiness for participants? Can we understand and revise our thinking about collaboration using Christopher Alexander's fifteen principles from the Nature of Order?
Are we successfully inventing new ways of relating that address the needs of people with limited access to educational opportunity? What does the global need look like? What inventions and interventions are out there now? What's missing?
Can we extract re-usable patterns from the literature on MOOCS, crowdfunding and other collaborative or collective projects? What are the best ways we can "scale up" the Peeragogy project and this course? And/or, how would we make peeragogy a more effective practical approach for projects at the local scale?
Can we develop our strategy for translating our learning within the Peeragogy project to (and from) diverse audiences? Who else should we be talking to? What other projects are doing similar things?
Borrowing a technique from religious studies, we can ask: how does Peeragogy differ from other related approaches? Is the world ready for a global peer learning movement? What can peer learning contribute to ongoing peer production efforts and vice versa?
Students should consider the list of intended Learning Outcomes in this syllabus when working on their self-assessments. Michael Wride's Guide to Self-Assessment (2017) will be discussed on the first day of class.
Maybe make a 60 second video to describe your envisioned or realized learning outcome.
Coordinator Joe Corneli (Contact details: email@example.com, Subject: Tufts course)
Potential Guests (to be added):
Mexico informal MOOC people?
Cooperative University people?
J. Corneli, C. J. Danoff, C. Pierce, P. Ricaurte, and L. Snow MacDonald, eds. The Peeragogy Handbook. 3rd ed. Chicago, IL./Somerville, MA.: PubDomEd/Pierce Press, 2016. The latest version of the Handbook is available for free on Peeragogy.org. A 4th Edition is in development for publication on Public Domain Day, Jan. 1, 2021.
(Pick one or two of these to present, or argue for a substitution.)
Sher. Wishcraft: How to Get What You Really Want
Ralya. Unframed: The Art of Improvisation for Game Masters
Illich. Tools for Conviviality
Rosovsky. The University: An Owner's Manual
Ostrom, Understanding institutional diversity
Alexander et al. The Oregon Experiment, "The City is Not a Tree". (Ray)
Batchelor. After Buddhism, last chapter? (Ray)
Benkler. Collective Intelligence
Weber. The Success of Open Source (Chris)
Unger. Knowledge Economy
Jacobs. Dark Age Ahead
Aber. The Sustainable Learning Community
Hill. Essays on Volunteer Mobilization in Peer Production(Chris)
Ranciere. The Ignorant Schoolmaster
Mulholland. Re-imagining the Art School
Hassan. The Social Labs Revolution
Banathy. Designing Social Systems in a Changing World (Joe)
Freire. Pedagogy of Freedom: Ethics, Democracy, and Civic Courage (Paola)
de Filipe Governance in online communities (Charlie)
*"The convergence of digital commons with local manufacturing from a degrowth perspective: Two illustrative cases" Vasilis Kostakisa, Kostas Latoufis, Minas Liarokapisc, & Michel Bauwens (Charlotte) (plus a few recommended readings I'd like to explore on this topic)*
A representative timetable is presented in this spreadsheet: http://bit.ly/2OItJNa This will be jointly revised during the first week of class and kept up to date with any changes.
Meeting times and locations
Monday -- 1 hour hands on editing session, 8PM Jitsi
Thursday -- 1 hour discussion session, 2PM Zoom
Additional organizational details
Expect to do a lot of reading (and some writing).
(This will be revised for pilot version.) 6 hours of homework each week is the federally mandated minimum corresponding to 3 contact hours for higher education courses in the US. If you read at a rate of 2 minutes per page, you can cover 180 pages in this time. This means that you could cover up to 1800[u] pages in 10 weeks. Since you will have other tasks too, 1000-1500 pages is a reasonable estimate of how many pages you might expect to read over the course of the semester. Since the books that you will be responsible for presenting in Recitation are generally much shorter, you are expected to take the initiative to find and digest supplementary materials. You are encouraged to use a tool like Zotero to log your reading and share your personal bibliography and notes, and also to share summaries and analysis more widely, e.g., on Wikipedia or in updates to the Peeragogy Handbook. Presenters are invited to enrich the presentations in their Recitation sections as they see appropriate.[v]
The Recitation and Practicum will be recorded and disseminated
We will ask for an appropriate waiver. Students should also sign the CC Zero waiver in advance of making any Peeragogy Handbook contributions, and agree to CC-By-SA for any Wikipedia contributions.
Final projects should be demonstrably collaborative.
Each student is responsible for their own one-page summary and evaluation of their contributions.
Old content: Welcome to the Peeragogy Accelerator.
The purpose of the Peeragogy Accelerator is to use the power of peer-learning to help build great organizations, projects, and to work through specific challenges.
We will do this by investing time and energy, rather than money, building a distributed community of peer learners, and a strongly vetted collection of best practices. Our project complements others' work on sites likeWikiversity and P2PU, but with an applied flavor. It is somewhat similar to Y Combinator and other start-up accelerators or incubators, but we're doing it thecommons based peer production way.
Here, we present Peeragogy in Action, a project guide in four parts. Each part relates to one or more sections of our handbook, and suggests activities to try while you explore peer learning. These activities are designed for flexible use by widely distributed groups, collaborating via a light-weight infrastructure. Participants may be educators, community organizers, designers, hackers, dancers, students, seasoned peeragogues, or first-timers. The guide should be useful for groups who want to build a strong collaboration, as well as to facilitators or theorists who want to hone their practice or approach. Together, we will use our various talents to build effective methods and models for peer produced peer learning. We've labeled the phases as Stage 1 through Stage 4, because that's the schedule we use, but if you're working through this on your own, you can choose your own pace. Let's get started!
Stage 1. Set the initial challenge and build a framework for
accountability among participants. (1-3 weeks)
Activity -- Come up with a plan for your work and an agreement, or informal contract, for your group. You can use the suggestions in this document as a starting point, but your first task is to revise the outline we've developed so that it suits your needs. It might be helpful to ask: What are you interested in learning? What is your primary intended outcome? What problem do you hope to solve? How collaborative does your project need to be? How will the participants' expertise in the topic vary? What sort of support will you and other participants require? What problems won't you solve?
Technology -- Familiarize yourself with the collaboration tools you intend to use (e.g. a public wiki, a private forum, a community table, social media, or something else). Create something in text, image, or video form introducing yourself and your project(s) to others in the worldwide peeragogy community.
Suggested Resources -- The Peeragogy Handbook, parts I ('Introduction') and II ('Motivation'). For a succinct theoretical overview, please refer to our literature review, which we have adapted into aWikipedia page about 'Peer learning'.
Observations from the Peeragogy project -- We had a fairly weak project structure at the outset, which yielded mixed results. One participant said: "I definitely think I do better when presented with a framework or scaffold to use for participation or content development." Yet the same person wrote with enthusiasm about being "freed of the requirement or need for an entrepreneurial visionary."
Further Reading -- Boud, D. and Lee, A. (2005). 'Peer learning' as pedagogic discourse for research education. Studies in Higher Education, 30(5):501--516.
Further Questions: What subject or skill does YOUR group want to learn? OR What product or service does YOUR group want to produce?
identify members & subgroups
survey members: interests, motivations, skills, experience, time
What learning theory and practice does the group need to know to put together a successful peer-learning program? OR What specific theory and research does the group need to meet production or service goals?
who has gone before? (*Reduce, Reuse, Recycle*)
similar groups & organizations
best & worst practices
other similar products, for production
proven success strategies
Stage 2. Bring in other people to support your shared goals, and make
the work more fun too. (1-2 weeks)
Activity -- Write an invitation to someone who can help as a co-facilitator on your project. Clarify what you hope to learn from them and what your project has to offer. Helpful questions to consider as you think about who to invite: What resources are available or missing? What do you already have that you can build on? How will you find the necessary resources? Who else is interested in these kinds of challenges? Go through the these questions again when you have a small group, and come up with a list of more people you'd like to invite or consult with as the project progresses.
Technology -- Identify tools that could potentially be useful during the project, even if it's new to you. Start learning how to use them. Connect with people in other locales who share similar interests or know the tools. Find related groups, communities, and forums and engage with others to start a dialogue.
Suggested resources -- The Peeragogy Handbook, parts IV ('Convening a Group') and V ('Organizing a Learning Context').
Observations from the Peeragogy project -- We used a strategy of "open enrollment." New people were welcome to join the project at any time. We also encouraged people to either stay involved or withdraw; several times over the first year, we required participants to explicitly reaffirm interest in order to stay registered in the forum and mailing list.
Further Reading -- Schmidt, J. Philipp. (2009). Commons-Based Peer Production and education. Free Culture Research Workshop Harvard University, 23 October 2009.
Further Questions: Identify and select the best learning resources about your topic OR Identify and select the best production resources for that product or service
live resources (people)
What is the appropriate technology and communications tools and platforms your group needs to accomplish their learning goal? OR *How will these participants identify and select the appropriate technology and communications tools and platforms to accomplish their production goal or service mission?*
internal platforms & tools including meeting spaces, connecting diverse platforms
external (public-facing) platforms & tools
Stage 3. Solidifying your work plan and learning strategy together
with concrete measures for 'success' to move the project forward. (1-3 weeks)
Activity -- Distill your ideas by writing an essay, making visual sketches, or creating a short video to communicate the unique plans for organization and evaluation that your group will use. By this time, you should have identified which aspects of the project need to be refined or expanded. Dive in!
Technology -- Take time to mentor others or be mentored by someone, meeting up in person or online. Pair up with someone else and share knowledge together about one or more tools. You can discuss some of the difficulties that you've encountered, or teach a beginner some tricks.
Suggested resources -- The Peeragogy Handbook, parts VI ('Cooperation'), VII ('Assessment'), and at least some of part II ('Peeragogy in Practice').
Observations from the Peeragogy project -- Perhaps one of the most important roles in the Peeragogy project was the role of the 'Wrapper', who prepared and circulated weekly summaries of forum activity. This helped people stay informed about what was happening in the project even if they didn't have time to read the forums. We've also found that small groups of people who arrange their own meetings are often the most productive.
Further Reading -- Argyris, Chris. "Teaching smart people how to learn." Harvard Business Review 69.3 (1991); and, Gersick, Connie J.G. "Time and transition in work teams: Toward a new model of group development." Academy of Management Journal 31.1 (1988): 9-41.
Further Questions: What are your benchmarks for success in your learning enterprise? OR What are your benchmarks for success in your production enterprise or service organization?
Stage 4. Wrap up the project with a critical assessment of progress
and directions for future work. Share any changes to this syllabus that you think would be useful for future peeragogues! (1-2 weeks).
Activity -- Identify the main obstacles you encountered. What are some goals you were not able to accomplish yet? Did you foresee these challenges at the outset? How did this project resemble or differ from others you've worked on? How would you do things differently in future projects? What would you like to tackle next?
Writing -- Communicate your reflection case. Prepare a short written or multimedia essay, dealing with your experiences in this course. Share the results by posting it where others in the broader Peeragogy project can find it.
Suggested resources -- The Peeragogy Handbook, parts VIII ('Technologies, Services, and Platforms') and IX ('Resources').
Observations from the Peeragogy project -- When we were deciding how to license our work, we decided to use CC0, emphasizing 're-usability' and hoping that other people would come and remix the handbook. At the moment, we're still waiting to see the first remix edition, but we're confident that it will come along in due course. Maybe you'll be the one who makes it!
'Extra credit' -- Contribute back to one of the other organisations or projects that helped you on this peeragogical journey. Think about what you have to offer. Is it a bug fix, a constructive critique, pictures, translation help, PR, wiki-gnoming or making a cake? Make it something special, and people will remember you and thank you for it.
Further reading -- Stallman, Richard. "Why software should be free" (1992).
Further Questions: Write your own!
Micro-Case Study: The Peeragogy Project, Year 1
Since its conception in early 2012, the Peeragogy Project has collected over 3700 comments in our discussion forum, and over 200 pages of expository text in the handbook. It has given contributors a new way of thinking about things together. However, the project has not had the levels of engagement that should be possible, given the technology available, the global interest in improving education, and the number of thoughful participants who expressed interest. We hope that the handbook and this accompanying syllabus will provide a seed for a new phase of learning, with many new contributors and new ideas drawn from real-life applications.
We began with these four questions:
How does a motivated group of self-learners choose a subject or skill to learn?
How can this group identify and select the best learning resources about that topic?
/How will these learners identify and select the appropriate technology and communications tools and platforms to accomplish their learning goal?/
What does the group need to know about learning theory and practice to put together a successful peer-learning program?
Micro-Case Study: The Peeragogy Project, Year 2
10 new handbook contributors joined in the project's second year. We've begun a series of weekly Hangouts on Air that have brought in many additional discussants, all key people who can help to fulfil peeragogy's promise. The handbook has been considerably improved through edits and discussion. The next step for us is putting this work into action in the Peeragogy Accelerator.
Micro-Case Study: The Peeragogy Project, Year 3
We published our plans as "Building the Peeragogy Accelerator", presenting it at OER14 and inviting feedback. In the run up to this, we had been very active creating additional abstracts and submitting them to conferences. However, despite our efforts we failed to recruit any newcomers for the trial run of the Accelerator. Even so, piloting the Accelerator with some of our own projects worked reasonably well,1 but we decided to focus on the handbook in the second half of the year. As the project's line-up shifted, participants reaffirmed the importance of having "no camp counsellors." In the last quarter of 2014, we created the workbook that is now presented in Part I, as a quickstart guide to peeragogy. We also revised the pattern catalog, and used the revised format to create a "distributed roadmap" for the Peeragogy project -- featured in Chapter 7 of the third edition of the handbook.1↩
BACK Do a CLA using collected PARs as data
This is potentially a publishable artefact in its own right, in the right context
Journal of Peer Production is a potential venue: http://peerproduction.net/editsuite/
We have a light-weight preliminary example at https://exp2exp.github.io/action-and-change-in-peer-learning
We have a more involved example developing at https://exp2exp.github.io/erg/cla-16-january-2021
Current PARs collected at Pars 2020.